Opinion | Hardware isn't the whole story when it comes to console gaming: Xbox Series X vs. PlayStation 5 specs
Now that we know the specifications of the Xbox Series X and PlayStation
5, which console is the best? Considering all the factors that play
into a console's graphical capabilities and its overall success,
comparing specs on paper is a largely useless endeavor that ignores the
broader picture of the console gaming experience.
Optimization vs. Hardware
I
offer a bit of clarification to start my argument. Consoles are
fundamentally the same as the computer sitting on your desk. Both are
shells that house electronic components like a CPU, a GPU, RAM, and
storage. But on a software level, consoles are very different than their
PC cousins. While PCs are designed to run a main operating system with
multiple programs on top, consoles are much simpler.
The operating systems for the PS5 and Xbox Series X
will likely be more similar to a traditional PC desktop than the
operating systems of consoles past, but they will still be simple in
comparison. Most consoles are designed to run a single application at a
time, be it a game, streaming media via Netflix, or more. Newer consoles
have incorporated more features, such as game streaming and chat, on
top of games. At the end of the day, though, consoles are still more
streamlined in their design than PCs. As such, a console's operating
system is fairly lightweight compared to Windows or macOS and thus
doesn't demand nearly as many resources.
Also, developers typically have more direct access
to a console's hardware than they would with a PC. While PC devs often
have to go through APIs to accommodate the wide variance in PC hardware,
console devs can typically interact directly with a console's CPU or
GPU since it is standardized across machines.
All of this is to say that development in the
console space is drastically different than it is with traditional PCs.
When comparing a game on two PCs, faster hardware almost always
translates to better performance (barring some outlier cases or
architecture differences). This is not the case for consoles.
Software optimization matters
We
needn't look too far into the past for a perfect example. Back in 2005,
Sony announced the PlayStation 3. Compared to the Xbox 360's tri-core
CPU, the PS3 had a unique CPU architecture featuring one main "Power
Processing Element" (PPE) and seven "Synergistic Processing Elements"
(SPEs). On paper, the PS3 looked far and away more powerful than the
Xbox 360. However, the complex architecture of Sony's console was also
its greatest weakness.
Development for the PS3 was "a nightmare," according to Kazunori Yamauchi, the CEO of the studio behind the famed Gran Turismo racing franchise. In a 2016 interview with IGN,
Yamauchi stated that development was difficult "mainly because the
PlayStation 3 hardware was a very difficult piece of hardware to develop
for." His sentiments were largely echoed by other development teams
during that console generation.
Looking at comparisons of broad release titles
(read: non-exclusives), it was often the case that the Xbox 360 version
of a game ran significantly better than its PS3 counterpart. PS3 ports
were generally regarded as inferior, mainly due to reduced framerates,
choppy gameplay, and system instability.
Other Considerations
So
far, I've only spoken of graphical fidelity. I should also mention how a
console's internal specifications do not translate directly to its
success. Many of the most successful consoles in each generation were
not the most powerful. The Sega Master System was a faster machine than
the Nintendo Entertainment System but failed miserably against
Nintendo's juggernaut. The Nintendo DS was a joke compared to the
PlayStation Portable but outsold Sony's handheld nearly two-to-one. The
PlayStation 2 was less powerful on paper than either the Nintendo
GameCube or Microsoft's Xbox but completely blew its competitors out of
the water and went on to become the best-selling console of all time.
Other factors feed into how well a console is
perceived and how well it does in the market. A console's price is a key
factor, as are other facets like backward compatibility, according to a
recent survey taken by gaming industry legend Ed Boon.
My point is that comparing the internal
specifications, especially this early in their lifecycle, is almost
pointless. We don't know how well a console will do based on how
powerful it is. What makes or breaks a console is the cornucopia of
factors gamers look for in their gaming experience. Most of those
factors have nothing to do with the silicon running | |||||||
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